Mathematics, 17.11.2020 08:10 9826zed
First, make either the player avatar (or an object they control, for a puzzle game) move vertically and horizontally (through flight or jumping). It should not be able to leave the bounded area you define. Second, there must be some form of interaction among game assets; this will depend on the genre of game you are creating but must include AT LEAST TWO of the following capabilities (sorted by the genre most likely to need that kind of interaction):
Answers: 2
Mathematics, 21.06.2019 20:00, collinpeterson21
Question 3 (essay worth 10 points) (03.06 mc) part a: max rented a motorbike at $465 for 5 days. if he rents the same motorbike for a week, he has to pay a total rent of $625. write an equation in the standard form to represent the total rent (y) that max has to pay for renting the motorbike for x days. (4 points) part b: write the equation obtained in part a using function notation. (2 points) part c: describe the steps to graph the equation obtained above on the coordinate axes. mention the labels on the axes and the intervals. (4 points)
Answers: 1
First, make either the player avatar (or an object they control, for a puzzle game) move vertically...
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