Local Damage = function(Part)
local A = Part
local B = Part. Position
local C = {
...
Geography, 05.01.2021 01:40 annamariaafowyhrq
Local Damage = function(Part)
local A = Part
local B = Part. Position
local C = {
origin = Player. Character. Head. Position,
position = Part. Position,
velocity = Player. Character. Head. CFrame. lookVector * math. clamp(500, 100, 500),
acceleration = Vector3.new(0, -156.2, 0),
age = os. time(),
toolFrom = "Magnetite Crossbow",
object = game:GetService("ReplicatedStorage" ).Projectiles:findFirstChild("Bolt" )
}
local D = (Player. Character. Head. Position - Part. Position).magnitude
game:GetService("ReplicatedStorage" ).Events. ProjectileImpact:FireServer(A, B, C, D)
end
Mouse. KeyUp:connect(function(key)
if key == "e" then
for i = 1, 20 do
if Mouse. Target and Mouse. Target. ClassName ~= "Terrain" then
Damage(Mouse. Target)
end
end
end
end)
Answers: 1
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