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English, 08.11.2021 09:30 briyuna15

PLEASE HELP WILL GIVE BRAINLIST Q: When designing a video game, it is important to make sure that the game offers a balance of risk and reward to keep your players challenged but not frustrate them so much that they do not want to continue playing. How would you assess and test your game before completing it to ensure that you had the right balance of risk/reward? Is there any way to know that you have achieved that balance for every player?

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