English, 03.02.2020 20:58 abbeyeasterwood
13. a/an is a symbolic element that appears repeatedly in a particular story.
a. character study.
b. protagonist.
c. motif.
d. artistic image.
Answers: 3
English, 22.06.2019 05:00, nuggetslices
Lots of elementary school kids play sports after school. they play soccer, tennis, football, baseball, and even lacrosse. but i think that another great way to spend the afternoon is by playing a non-physical activity: chess. at our school we have a chess club that meets every week to play games and to learn about chess-related issues. chess is a wonderful game for many reasons. chess teaches students to be patient and not rush decisions. chess also teaches students how to strategize their future plans. and finally, chess teaches students the importance and necessity of sacrifice. chess can teach students just as much as any other sport. which sentence could best be added to this paragraph as a supporting detail? a) chess is not as fun as playing a sport outdoors might be. b) my father is very good at chess and plays a game with me every night. c) chess teaches students to think ahead about the consequences of their actions. d) other activities that are as fun as chess are painting, drawing, dancing, and acting.
Answers: 1
English, 22.06.2019 06:00, tristan4233
How does crane's depiction of the way information was spread in the nineteenth century affect the novel? crane seeks to use the novel as a way to criticize the journalists of the time for how they glorified war as a means of union propaganda. by depicting the extent to which newspapers were circulated, crane seeks to expose the lack of unbiased reporting at the time. by giving newspapers a major role in the novel, crane seeks to make a connection between the increasing role of the military in national affairs and the decline of farming. crane captures the power of journalistic reports at a time when it was the primary means of transmitting information to a broad audience by showing its influence on henry.
Answers: 1
13. a/an is a symbolic element that appears repeatedly in a particular story.
a. chara...
a. chara...
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