Effects of Gadgets on Students Essay
658 Words.
we can easily found children as young as two years old
are playing with an electronic devices and gadgets anywhere. That is
not only the video games that make the children stay, it is also
includes television, mobile phones and smart phone application,
computers, tablet computers, PSP games and etc. Children tend to
be active consumers, many electronic products and gadgets’
commercial have been targeted to young children market. Parent
may find it easier to make their children stay in one place by giving
them a gadget to play with.
The benefit of exposure of electronic devices and gadgets to children
Everything has its usefulness and also its negative aspect on over-
exposed to the devices and gadgets. Besides the …show more
content…
The Negative Impacts of exposure of electronic devices and gadgets
to children
These advantages may not be obvious or observed in short period of
times. However there are some impacts on the usage of the
electronic devices and gadgets games.
According to the sources from a survey of Kaiser Family Foundation,
children are spending an average of more than 7 hours per day onthe electronic device which includes television, electronic games,
internet and some mobile devices. These data show that, kids today
are easily used up more than 50 hours weekly, which means the time
consume is more than working hours of an adult, if we take an
average of 8 hour per days for 6 working days.
Surveys showed that these young kids know how to play with the
smart-phone, make a mobile phone calls and even open internet
browsers on their own without any aid. However, on the same survey
found that there are lesser kids on the same age range know how to
tie a shoelace without help or swim unaided. A concern on children
may be fluent in technical driven skillset rather than real-life practical
skills. The devices and games tend to keep the children out of touch
of reality.
It is important to children to spend some time for outdoor activity with
family and friends. The times spent on the devices may curb some
outdoor activities.