Computers and Technology, 06.10.2021 20:10 aupein
Wondershare uniconverter keeps telling me i don't have enough on a dvd to copy a 2 gig. movie?
Answers: 2
Computers and Technology, 21.06.2019 22:00, jhit
Matlab question: use switch and anythe lottery game matches three different integer numbers between 1 and 10. winning depends on how many matching numbers are provided by a player. the player provides three different integers between 1 and 10.if there is a match of all 3 numbers, the winning $ 1000.if there is a match with 2 numbers, the winning $ 10.if there is a match of all with 1 numbers, the winning $ 1.with no match, the winning is $0.write a function lottery3 that checks three numbers provided by a player and determine the winning amount. if the user mistakenly enters same number twice/thrice and if that number matches one of the winning numbers, the code should count that number only once and display correct result. the player doesn’t have to guess the order of numbers. the input to the function lottery3 can have up to two input arguments. the first input argument is a row array numbers with 3 numbers. if the second argument input testcode is present, and is a row vector of 3 values, the function lottery3 uses the code in testcode as the three winning numbers (the test must be three different integer numbers between 1 and 10), else three different numbers will be automatically generated by testcode. the ouput should return the variable winnings and the three winning numbers in the row array winnumbers. hint: make use of the internal function any. restriction: the function must use switch-case statements to determine the winning. example #1: winning = lottery3( [1,2,1],[1,2,3])produceswinning =10example #2: [winning, winnumbers] = lottery3( [1,2,3])produceswinning =3winnumbers =8 5 3
Answers: 1
Computers and Technology, 22.06.2019 06:00, dkargbo6034
Write a function that draws a pool ball. this function should take as parameters, the color, the number that should go on the pool ball, and the location of the center of the pool ball. the radius of the pool balls should be pool_ball_radius, and the font of the number should be pool_ball_font. the text of the pool ball font should be white. drawpoolball(color. orange, 5, 100, 100); drawpoolball(color. green, 6, 50, 200); drawpoolball(color. red, 3, 150, 350); drawpoolball(color. blue, 2, 250, 140); to center the numbers on the pool ball, you should use the getwidth() and getheight() methods. you are allowed to call these methods on your text object, such as txt.
Answers: 3
Wondershare uniconverter keeps telling me i don't have enough on a dvd to copy a 2 gig. movie?...
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