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In the main file, you should dynamically create the instances of the Rectangles and Circles, storing pointers to the objects into the vector. When you test it out in main, loop through the vector, and print out the type of class (using the whatAmI) as well as the area, using getArea. You should get the correct values, based on the type of object at each position within the area

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In the main file, you should dynamically create the instances of the Rectangles and Circles, storing...

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