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Hãy viết chương trình quản lý mượn và trả sách thư viện. Thông tin bao gồm: Mã sách, thể loại sách, tên sách, năm xuất bản, tác giả, ngày mượn, ngày trả, số lượng, tên người mượn…(chú ý mã sách không trùng). Phân tích yêu cầu để xây dựng các hàm thực hiện các yêu cầu sau:

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Other questions on the subject: Computers and Technology

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Computers and Technology, 23.06.2019 09:00, vetterk1400
Design a class tictactoe that: holds the following information about the game: two-dimensional array (3 by 3), and winner. add additional variables as needed. includes the functions to perform the various operations on objects. for example, function to print the board, getting the move, checking if move is valid, determining if there is a winner after each move. add additional operations as needed. includes constructor(s). write the functions of the class, and write a program that uses the class. the program should declare an object of type tictactoe. the program will create the board and store it in the array. the program will allow two players to play the tic-tac-toe game. after every valid move update the array, check if there is a winner. if there is no winner and no tie, then print the board again to continue.
Answers: 2
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Computers and Technology, 23.06.2019 09:20, lovely222
How to print: number is equal to: 1 and it is odd number number is equal to: 2 and it is even number number is equal to: 3 and it is odd number number is equal to: 4 and it is even number in the console using java using 1 if statement, 1 while loop, 1 else loop also using % to check odds and evens
Answers: 3
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Computers and Technology, 23.06.2019 18:30, aalyssag606
This program should be a short piece of code that prints all of the positive integers from 1 to 100 as described more fully below. the program may contain multiple methods, and if using an oo language, should be contained within a single class or object. the program should be designed so that it begins execution when invoked through whichever mechanism is most common for the implementation language. â–ş print out all positive integers from 1 to 100, inclusive and in order. â–ş print messages to standard output, matching the sample output below. â–ş in the output, state whether the each integer is 'odd' or 'even' in the output. â–ş if the number is divisible by three, instead of stating that the number is odd or even, state that the number is 'divisible by three'. â–ş if the number is divisible by both two and three, instead of saying that the number is odd, even or divisible by three; state that the number is 'divisible by two and three'. â–ş design the logic of the loop to be as efficient as possible, using the minimal number of operations to perform the required logic. sample output the number '1' is odd. the number '2' is even. the number '3' is divisible by three. the number '6' is divisible by two and three.
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Computers and Technology, 23.06.2019 21:00, kkpsmith
Alcohol’s affects on the cornea and lens of the eye make it more difficult
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Hãy viết chương trình quản lý mượn và trả sách thư viện. Thông tin bao gồm: Mã sách, thể loại sách,...

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