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PROCEDURAL PROGRAMMING : CHANGING THE WORLD WITH DATA : 04.06 MODULE PROJECT Assessment Complete the reading in this lesson. Practice using Python. Follow the assignment template. Use the rubric to guide your work. Submit 04.06 Module Four Project assessment.

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Computers and Technology, 23.06.2019 06:00, tchloe448
What makes myhexadecimalnumber a child of mynumber? which methods does myhexadecimalnumber inherit directly from the mynumber class? what can an instance of the mynumber class do? what can an instance of the myhexadecimalnumber class do? which methods are overridden? why are they overridden? how many examples of overloading are there? why was this done? where is the super keyword used? what is it doing? why isn’t the incoming value set immediately in the second myhexadecimalnumber constructor? how many examples can you find of an inherited method being called?
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Computers and Technology, 23.06.2019 18:30, aalyssag606
This program should be a short piece of code that prints all of the positive integers from 1 to 100 as described more fully below. the program may contain multiple methods, and if using an oo language, should be contained within a single class or object. the program should be designed so that it begins execution when invoked through whichever mechanism is most common for the implementation language. â–ş print out all positive integers from 1 to 100, inclusive and in order. â–ş print messages to standard output, matching the sample output below. â–ş in the output, state whether the each integer is 'odd' or 'even' in the output. â–ş if the number is divisible by three, instead of stating that the number is odd or even, state that the number is 'divisible by three'. â–ş if the number is divisible by both two and three, instead of saying that the number is odd, even or divisible by three; state that the number is 'divisible by two and three'. â–ş design the logic of the loop to be as efficient as possible, using the minimal number of operations to perform the required logic. sample output the number '1' is odd. the number '2' is even. the number '3' is divisible by three. the number '6' is divisible by two and three.
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Computers and Technology, 23.06.2019 19:00, amayax77
Write a program that displays the following menu: geometry calculator 1. calculate the area of a circle 2. calculate the area of a rectangle 3. calculate the area of a triangle 4. quit enter your choice (1-4): if the user enters 1, the program should ask for the radius of the circle and then display its area. use the following formula: area = ď€(the square of r) use 3.14159 for ď€ and the radius of the circle for r. if the user enters 2, the program should ask for the length and width of the rectangle and then display the rectangle’s area. use the following formula: area = length * width if the user enters 3, the program should ask for the length of the triangle’s base and its height, and then display its area. use the following formula: area = base * height * .5 if the user enters 4, the program should end. input validation: display an error message if the user enters a number outside the range of 1 through 4 when selecting an item from the menu. do not accept negative values for the circle’s radius, the rectangle’s length or width, or the triangle’s base or height. note: if the user enters an improper menu choice (1-4), the program prints "the valid choices are 1 through 4. run the program again and select one of those." if the user enters a negative radius, the program prints "the radius can not be less than zero." if the user enters a negative value for height or base, the program prints "only enter positive values for base and height."
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Computers and Technology, 23.06.2019 21:30, mariah10455
Write a fragment of code that reads in strings from standard input, until end-of-file and prints to standard output the largest value. you may assume there is at least one value. (cascading/streaming logic, basic string processing)
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PROCEDURAL PROGRAMMING : CHANGING THE WORLD WITH DATA : 04.06 MODULE PROJECT Assessment Complete the...

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