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Computers and Technology, 22.06.2019 10:20, alcantar28eduin
Print "usernum1 is negative." if usernum1 is less than 0. end with newline. convert usernum2 to 0 if usernum2 is greater than 10. otherwise, print "usernum2 is less than or equal to 10.". end with newline
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Computers and Technology, 22.06.2019 16:00, raizagisselle1273
If a client wants to make minor edits, what should he/she use?
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Computers and Technology, 22.06.2019 17:40, lazerlemon500
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i. e., still have an asterisk in it).
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Computers and Technology, 24.06.2019 16:50, bella7524
7.23 main lab 7 - online shopping cart background this main lab extends the earlier prep lab "online shopping cart part 1". (you should save this as a separate project from the earlier prep lab). you will create an on-line shopping cart like you might use for your on-line purchases. the goal is to become comfortable with setting up classes and using objects. requirements this lab can be done individually or as pair programming. expanded itemtopurchase class (15 points) extend the itemtopurchase class as follows. we will not do unit testing in this lab so we will not be giving you the names of the member functions. create good ones on your own. create a parameterized constructor to assign item name, item description, item price, and item quantity (default values of "none" for name and description, and 0 for price and quantity). additional public member functions set an item description get an item description print the cost of an item - outputs the item name followed by the quantity, price, and subtotal (see example) print the description of an item - outputs the item name and description (see example) additional private data members a string for the description of the item. example output of the function which prints the cost of an item: bottled water 10 @ $1.50 = $15.00 example output of the function which prints the item description:
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