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What is the role of computer in modern problem solving​

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Computers and Technology, 22.06.2019 17:20, Korkot7633
[a] create a class called “cycle” which has two instance integer variables as properties, “numberofwheels” and “weight.” create a constructor with two parameters, using the same variable names in the parameter list. assign each variable to numberofwheels” and “weight” respectively. write a separate application to test the class and display its properties. note: do not change the names of the instance variables or the variables listed in the constructor’s parameter list. [b] edit your class cycle by adding a default constructor which will assign the default values of 100 to represent the numberofwheels, and 1000 to represent the weight, by invoking a call to the other constructor. modify your application created in [a] to test the class.
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Computers and Technology, 22.06.2019 23:50, Crull5999
List a few alternative options and input and output over the standerd keyboard and monitor. explain their functioning in details.
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Computers and Technology, 23.06.2019 03:30, mem81
How can you repin an image on your pinterest pin board a. click on the "repin" button b. click on the "add pin" button c. click on the "upload a pin" button d. click on the "save pin" button.
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Computers and Technology, 23.06.2019 18:30, aalyssag606
This program should be a short piece of code that prints all of the positive integers from 1 to 100 as described more fully below. the program may contain multiple methods, and if using an oo language, should be contained within a single class or object. the program should be designed so that it begins execution when invoked through whichever mechanism is most common for the implementation language. â–ş print out all positive integers from 1 to 100, inclusive and in order. â–ş print messages to standard output, matching the sample output below. â–ş in the output, state whether the each integer is 'odd' or 'even' in the output. â–ş if the number is divisible by three, instead of stating that the number is odd or even, state that the number is 'divisible by three'. â–ş if the number is divisible by both two and three, instead of saying that the number is odd, even or divisible by three; state that the number is 'divisible by two and three'. â–ş design the logic of the loop to be as efficient as possible, using the minimal number of operations to perform the required logic. sample output the number '1' is odd. the number '2' is even. the number '3' is divisible by three. the number '6' is divisible by two and three.
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