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This describes what is charted. It can be placed above or below the chart. a. Chart area
b. Chart title
C. Bar chart
d. Pie chart

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Computers and Technology, 22.06.2019 03:40, plzhelpmeasap46
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Computers and Technology, 22.06.2019 17:20, Korkot7633
[a] create a class called “cycle” which has two instance integer variables as properties, “numberofwheels” and “weight.” create a constructor with two parameters, using the same variable names in the parameter list. assign each variable to numberofwheels” and “weight” respectively. write a separate application to test the class and display its properties. note: do not change the names of the instance variables or the variables listed in the constructor’s parameter list. [b] edit your class cycle by adding a default constructor which will assign the default values of 100 to represent the numberofwheels, and 1000 to represent the weight, by invoking a call to the other constructor. modify your application created in [a] to test the class.
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Computers and Technology, 22.06.2019 17:40, lazerlemon500
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i. e., still have an asterisk in it).
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This describes what is charted. It can be placed above or below the chart. a. Chart area
b. C...

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