Computers and Technology, 24.03.2021 17:00 med69
Model the game of Bulgarian Solitaire. The game starts with 45 cards. (They need not be playing cards. Unmarked index cards work just as well.) Randomly divide them into some number of piles of random size. For example, you might start with piles of size 20, 5, 1, 9, and 10. In each round, you take one card from each pile, forming a new pile with these cards. For example, the sample starting configuration would be transformed into piles of size 19, 4, 8, 10, and 5. The solitaire is over when the piles have size 1, 2, 3, 4, 5, 6, 7, 8, and 9, in some order. (It can be shown that you always end up with such a configuration.) In your program, produce a random starting configuration and print it. Then keep applying the solitaire step and print the result. Stop when the solitaire final configuration is reached.
Answers: 2
Computers and Technology, 22.06.2019 04:30, fatherbamboo
Dr. wisteria is a prominent chiropractor in the chicago area. she wants to provide a forum for her patients to discuss their health concerns and to seek and offer advice to other patients. which telecommunications tool is most appropriate for dr. wisteria's needs?
Answers: 3
Computers and Technology, 22.06.2019 22:00, lgary9462
Perform the following tasks: a. create a class named testclass that holds a single private integer field and a public constructor. the only statement in the constructor is one that displays the message “constructing”. write a main()function that instantiates one object of the testclass. save the file as testclass. cpp in the chapter 08 folder. run the program and observe the results. b. write another main()function that instantiates an array of 10 testclass objects. save the file as test class array. c . run this program and observe the results.
Answers: 1
Computers and Technology, 23.06.2019 14:30, soapai
Select the correct answer. sean is a computer programmer. he has programmed an application for toddlers that plays nursery rhymes. however, a logic error has occurred in the program. which problem is a likely consequence of the error? a. the program crashes every time the user wants to play the nursery rhymes. b. the program crosses its buffer boundaries and overwrites an adjacent program. c. the program plays a different nursery rhyme than the one the user intended to play. d. the program shows different structures in its programming language code. e. the program introduces new viruses every time the user plays a nursery rhyme.
Answers: 1
Model the game of Bulgarian Solitaire. The game starts with 45 cards. (They need not be playing card...
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