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Computers and Technology, 21.06.2019 22:40, bartekpiglo
Write an assembly program with the following specifications. a). in the main block, you should have two registers r4 and r5. they should be checked in an infinite loop. if r4 is greater than r5, then the greater subroutine will be called. if r4 is less than r5, then the less subroutine will be called. if r4 equals r5, then no operations will be done
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Computers and Technology, 22.06.2019 02:00, floydsidney1119
Think about some of the most memorable and forgettable games ever created. they can be games that were discussed in this unit or otherwise. what are some of the consistent factors that made certain games memorable to you? what were some of the consistent factors that made certain games forgettable to you? why? explain.
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Computers and Technology, 22.06.2019 11:30, genyjoannerubiera
What does a cascading style sheet resolve a conflict over rules for an element? a. the rule affecting the most content wins b. the rule affecting the most content loses c. the rule with the most specific selector loses d. the rule with the most specific selector wins
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Computers and Technology, 22.06.2019 17:40, lazerlemon500
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i. e., still have an asterisk in it).
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