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Computers and Technology, 22.06.2019 07:00, yyy77uh
You will be given two character arrays of the same size, one will contain a number of ships. ships will move around the character array based on which way they are facing and the route they are on. routes are given in the other array. the route consists of '-' and '|' for straight paths, '\' and '/' for curves, and '+' for intersections. there are ships on these routes. ships always face a direction, '^' for up, '> ' for right, 'v' for down, and '< ' for left. any time the ships hit a '\' or a '/' it will turn as you would expect a ship to turn (e. g. a '^' that moves into a '/' will turn right). at an intersection, ships will always continue straight through. all ships move at the same speed, ships take turns moving and all ships move during one 'tick'. the one in the most top left goes first, followed by those to its right, then the ones in the next row. it iterates along the rows and then down the columns. each ship moves one space on its turn moving along the route. your function needs to return the position of the first collision between two ships and the number of ticks before the crash occurred.
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Computers and Technology, 22.06.2019 13:30, ashleypere99
Jane’s team is using the v-shaped model for their project. during the high-level design phase of the project, testers perform integration testing. what is the purpose of an integration test plan in the v-model of development? a. checks if the team has gathered all the requirements b. checks how the product interacts with external systems c. checks the flow of data in internal modules d. checks how the product works from the client side
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Computers and Technology, 22.06.2019 20:00, jayjay5246
What is the term for water wave that is created by an underwater earthquake
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Computers and Technology, 23.06.2019 15:20, headshotplayzcod
In a game with three frames, where will the objects on layer 1 appear? a. next to the play area b. in the middle of the game c. behind everything else d. in front of everything else
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