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The question of arises when considering the way in which online marketers gather consumers’ information over the Internet without their consent. () Research
() Theories
() Science
() Ethics

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Computers and Technology, 22.06.2019 08:10, Bearboy5957
Ihave a music player on my phone. i can buy songs, add them to playlists and play them. obviously it would be redundant to store each song in each playlist; each playlist is just a list of pointers to the songs. for this lab you will simulate this behavior. your program will need to have options to: add songs to the system library (you will store the text of the first line of the song, rather than the audio) add playlists add songs to a playlist list playlists play a playlist list all of the songs in the library with a count of how many times each song has been played remove a song from a playlist remove a playlist remove a song from the library (and thus from all playlists that contain it) note that we will not be checking many error cases. in real programming this would be bad, you should usually try to recognize and respond to as many types of errors as you can. in the context of class we are trying to acquaint you with as many concepts as possible, so for the sake of educational efficiency we will not be checking most errors in this lab, you may assume that your user provides correct input. you may add all appropriate error testing if you wish, but we will not be testing for it.
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Computers and Technology, 23.06.2019 05:00, sharkboy578
Acompany is inviting design for its new corporate logo from its users. this is an example of ? a. crowdfunding b. crowdvoting c. crowdsourced design d. crowdtracking
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Computers and Technology, 23.06.2019 18:00, yedida
File account. java (see previous exercise) contains a definition for a simple bank account class with methods to withdraw, deposit, get the balance and account number, and return a string representation. note that the constructor for this class creates a random account number. save this class to your directory and study it to see how it works. then write the following additional code: 1. suppose the bank wants to keep track of how many accounts exist. a. declare a private static integer variable numaccounts to hold this value. like all instance and static variables, it will be initialized (to 0, since it’s an int) automatically. b. add code to the constructor to increment this variable every time an account is created. c. add a static method getnumaccounts that returns the total number of accounts. think about why this method should be static - its information is not related to any particular account. d. file testaccounts1.java contains a simple program that creates the specified number of bank accounts then uses the getnumaccounts method to find how many accounts were created. save it to your directory, then use it to test your modified account class.
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Computers and Technology, 24.06.2019 02:00, akatherine1738
What is a loop? a. a collection of function definitions at the top of a program b. a line of code that defines a variable and assigns it a value c. a program that opens the turtle graphics window d. a block of code that repeats a specific number of times
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