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Computers and Technology, 21.06.2019 18:30, oceanbrezze85
Ayear in the modern gregorian calendar consists of 365 days. in reality, the earth takes longer to rotate around the sun. to account for the difference in time, every 4 years, a leap year takes place. a leap year is when a year has 366 days: an extra day, february 29th. the requirements for a given year to be a leap year are: the year must be divisible by 4if the year is a century year (1700, 1800, the year must be evenly divisible by 400some example leap years are 1600, 1712, and 2016.write a program that takes in a year and determines whether that year is a leap year. ex: if the input is 1712, the output is: 1712 is a leap year. ex: if the input is 1913, the output is: 1913 is not a leap year.
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Computers and Technology, 22.06.2019 11:10, golderhadashaowtatz
Which are not examples of chronic or persistent stress? moving
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Computers and Technology, 22.06.2019 14:30, chaparro0512
Create a pseudocode design to prompt a student for their student id and the titles of the three classes they want to add. the solution should display the student’s id and a total bill. • bill a student using the following rules: o students can only add up to 3 classes at a time.
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Computers and Technology, 22.06.2019 17:40, lazerlemon500
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i. e., still have an asterisk in it).
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