Computers and Technology, 19.10.2020 23:01 whitakers87
Objective: To gain experience working with memory-mapped I/O. Instructions
1. Write and test a function to draw a box on the bitmap display. The box should be roughly in the center of the screen. Draw the box one pixel at a time. Use 4 loops, one for the top, one for the right side, one for the bottom, one for the left side. Each loop writes 7 pixels per side. To make debugging easier, make the box a solid color first, then go on to step
2. Make sure that your code uses these settings: 2. Modify the draw box function to have the marquee effect by drawing each pixel in a color from an array of colors. You can use colors similar to the following:
3. Slow the marqee appearance down by adding a pause function between pixel writes, using syscall 32. Make the delay 5 ms.
4. Add keyboard functionality. You can see similar code in the bitmap sample program 2 in the GitHub. The w, a, s, and d keys should move the box up, left, right, or down one pixel. The space key should terminate the program.
Answers: 2
Computers and Technology, 23.06.2019 23:00, minosmora01
How do you know if the website is secure if you make a purchase
Answers: 2
Computers and Technology, 24.06.2019 07:00, jordaaan101
Guys do you know sh27 cause he hacked me : ( pidgegunderson my old user
Answers: 2
Objective: To gain experience working with memory-mapped I/O. Instructions
1. Write and test a func...
History, 12.09.2019 20:30
Geography, 12.09.2019 20:30
History, 12.09.2019 20:30