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Computers and Technology, 22.06.2019 02:30, capo9972
Write a program that takes in 3 inputs [players (int type), expected game time (double type), team (char type)] and calculates actual game time (double) based on the following conditions: if the number of players or the expected game time is less than or equal to zero, it should output wrong input if the number of players is greater than 0 and less than or equal to 6 and if they are on the â€r’ or â€r’ team, their game time will be 10% faster. and if they are on the â€b’ or â€b’ team, their game time will be 15% faster. and if they are on the â€y’ or â€y’ team, their game time will be 20% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 6 but less than or equal to 12 and if they are on the â€r’ or â€r’ team, their game time will be 20% faster. and if they are on the â€b’ or â€b’ team, their game time will be 25% faster. and if they are on the â€y’ or â€y’ team their game time will be 30% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 12 but less than or equal to 18 and if they are on the â€r’ or â€r’ team, their game time will be 30% faster. and if they are on the â€b’ or â€b’ team, their game time will be 35% faster. and if they are on the â€y’ or â€y’ team, their game time will
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Computers and Technology, 22.06.2019 17:30, glocurlsprinces
Rachel completed typing an official document with a word processing program. she wants to make sure that her document has no typographical errors. she also wants all headings to have the same font. which features in a word processing program should she use? rachel should use the feature in a word processing program to find typographical errors. she should apply to have uniform headings.
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Computers and Technology, 22.06.2019 21:00, daniella0123
Simon says is a memory game where "simon" outputs a sequence of 10 characters (r, g, b, y) and the user must repeat the sequence. create a for loop that compares the two strings starting from index 0. for each match, add one point to userscore. upon a mismatch, exit the loop using a break statement. assume simonpattern and userpattern are always the same length. ex: the following patterns yield a userscore of 4: simonpattern: rrgbryybgy userpattern: rrgbbrybgy
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Computers and Technology, 23.06.2019 15:30, jasssp
Write a program in plp assembly that counts up by one starting from zero (or one) inside a loop and writes this value to the leds every time the value is increased. the memory address of the leds is 0xf0200000. the table below shows the meaning and an example usage of the instructions covered in the video, plp instructions for project 1. instruction example usage meaning load immediate li $t0, 8 register $t0 is set to the value, 8. store word sw $t2, 0($t1) the value in register $t1 is used as the memory address. the value in register $t2 is copied into this memory address. add addiu $t4, $t3, 29 register $t4 is assigned the sum of 29 and the value in register $t3. jump j your_label_name the program jumps to the line following the label, "your_label_name: ". label your label name: defines a label called "your_label_name: " that can be jumped to
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