Write the output of the given program:
DECLARE SUB result ()
A$ = "education"
CALL Re...
Computers and Technology, 14.03.2020 07:25 minmacurafinaa
Write the output of the given program:
DECLARE SUB result ()
A$ = "education"
CALL Result
END
SUB Result
For C= 1 To LEN (A$) STEP 2
X$ =MID$ (A$, C, 1)
PRINT X$
NEXT C
END SUB
1
8
.11...
Answers: 2
Computers and Technology, 22.06.2019 02:00, ayoismeisjuam
The word ‘play’ comes with many different interpretations and a variety of definitions. discuss some of the various meanings tied to the word play. why is the concept of play thought to be an important addition to the workplace? do some (brief) research online and give an example of how play in the workplace is being done right.
Answers: 2
Computers and Technology, 22.06.2019 02:30, capo9972
Write a program that takes in 3 inputs [players (int type), expected game time (double type), team (char type)] and calculates actual game time (double) based on the following conditions: if the number of players or the expected game time is less than or equal to zero, it should output wrong input if the number of players is greater than 0 and less than or equal to 6 and if they are on the â€r’ or â€r’ team, their game time will be 10% faster. and if they are on the â€b’ or â€b’ team, their game time will be 15% faster. and if they are on the â€y’ or â€y’ team, their game time will be 20% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 6 but less than or equal to 12 and if they are on the â€r’ or â€r’ team, their game time will be 20% faster. and if they are on the â€b’ or â€b’ team, their game time will be 25% faster. and if they are on the â€y’ or â€y’ team their game time will be 30% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 12 but less than or equal to 18 and if they are on the â€r’ or â€r’ team, their game time will be 30% faster. and if they are on the â€b’ or â€b’ team, their game time will be 35% faster. and if they are on the â€y’ or â€y’ team, their game time will
Answers: 2
Computers and Technology, 22.06.2019 11:00, abelxoconda
Which are examples of note-taking tools? check all that recording devices sticky notes digital highlighters paper flags highlighting pens digital displays digital flags
Answers: 1
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