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This program is the third step in your implementation of the game of Snake. I recommend you play the game to get a feel for what we are going to create this term. In this assignment you’ll create a Snake class. The Snake is the object that will move around the board eating Apple objects in our game. Your Snake class will define the data which makes up a Snake and provide functions to initialize, modify, and provide copies of that data.

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This program is the third step in your implementation of the game of Snake. I recommend you play the...

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