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Write a menu class that runs 6 game classes. The menu class has three methods: one for introducing the games program to the client, one that reads the input guaranteeing that the input is between 1 and 7 inclusive, and one for printing the menu. Please use a switch statement to choose one of the 7 choices, and a while loop to allow the client to continue playing games if he wishes. Create 6 more classes that are "stubs" of the six games that you will write as solutions for the next six projects. These stubs can be called from the Menu program, and can be used to test the syntax of the Menu program. Once the Menu program is written and debugged you can start replacing each stub with a game that satisfies the next 6 projects. Below is the sample output of the menu: This program allows you to play several games requiring random numbers. The computer generates these random numbers. Which game would you like to play? Throw a dice number a certain number of times in a row. Demonstrate the randomness of the random number generator. Throw a given pattern of six dice. Find the percent difference for each dice number from the average, given a certain number of throws. Tic Tac Toe. Guess a five digit number.

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