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Referring once again to the machine-busy example from previous chapters, remember that we represent the busyness of a set of 16 machines with a bit pattern. recall that a 0 in a particular bit position indicates the corresponding machine is busy and a 1 in that position indicates that machine is idlea. write a c statement to make machine 5 busyb. write a c statement to make machine 10 idle

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Referring once again to the machine-busy example from previous chapters, remember that we represent...

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