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The rules and conventions governing correct or polite behavior and communication are called a. cultural norms b. etiquette c. netiquette d. guidelines select the best answer from the choices provided a b c d

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Computers and Technology, 22.06.2019 03:30, samone26
Some of your friends have gotten into the burgeoning field of time-series data mining, in which one looks for patterns in sequences of events that occur over time. purchases at stock exchanges--what’s being bought-- are one source of data with a natural ordering in time. given a long sequence s of such events, your friends want an efficient way to detect certain "patterns" in them--for example, they may want to know if the four events buy yahoo, buy ebay, buy yahoo, buy oracle occur in this sequence s, in order but not necessarily consecutively. they begin with a collection of possible events (e. g., the possible’ transactions) and a sequence s of n of these events. a given event may occur multiple times in s (e. g., yahoo stock may be bought many times in a single sequence s). we will say that a sequence s’ is a subsequence of s if there is a way to delete certain of the events from s so that the remaining events, in order, are equal to the sequence s’. so, for example, the sequence of four events above is a subsequence of the sequence buy amazon, buy yahoo, buy ebay, buy yahoo, buy yahoo, buy oracle their goal is to be able to dream up short sequences and quickly detect whether they are subsequences of s. so this is the problem they pose to you: give an algorithm that takes two sequences of even~s--s’ of length m and s of length n, each possibly containing an event more than once--and decides in time o(m n) whether s’ is a subsequence of s
Answers: 2
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Computers and Technology, 22.06.2019 22:30, josephmelichar777
Write a full class definition for a class named player , and containing the following members: a data member name of type string .a data member score of type int .a member function called setname that accepts a parameter and assigns it to name . the function returns no value. a member function called setscore that accepts a parameter and assigns it to score . the function returns no value. a member function called getname that accepts no parameters and returns the value of name .a member function called getscore that accepts no parameters and returns the value of score .this is what i have, aparently this is wrong: class player{private: string name; int score; public: void player: : setname (string n){name =n; }void player: : setscore (int s){score = s; }string player: : getname (){return name; }int player: : getscore (){return score; }};
Answers: 2
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Computers and Technology, 23.06.2019 10:30, tommyaberman
Would a ps4 wired controller work on an xbox one
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Computers and Technology, 23.06.2019 14:00, LuvIsRage2
Technician a says that with self-adjusting clutch systems, the release bearing constantly rotates. technician b says that the ball bearing portion of the release bearing should be lubricated with high-temperature grease during routine maintenance. which technician is correct?
Answers: 2
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