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Which is not a question that might a network engineer isolate which layer in a network has a problem?
is the user operating the software correctly?
are messages arriving in a timely manner?
are the data displaying in a garbled manner?
is everything plugged in?

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Computers and Technology, 22.06.2019 22:20, kaiyerecampbell95
Pp 4.1 design and implement a class called sphere that contains instance data that represents the sphere’s diameter. define the sphere constructor to accept and initialize the diameter and include getter and setter methods for the diameter. include methods that calculate and return the volume and surface area of the sphere (see pp 3.5 for the formulas). include a tostring method that returns a one-line description of the sphere. create a driver class called multisphere, whose main method instantiates and updates several sphere objects.
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Computers and Technology, 23.06.2019 15:30, jokerr6323
1. ask the user how many questions are in the quiz. 2. ask the user to enter the key (that is, the correct answers). there should be one answer for each question in the quiz, and each answer should be an integer. e. g., 34 7 13 100 81 3 9 10 321 12 might be the key for a 10-question quiz. you will need to store the key in an array. 3. ask the user to enter the answers for the quiz to be graded. there needs to be one answer for each question. note that these answers do not need to be stored; each answer can simply be compared to the key as it is entered. 4. when the user has entered all of the answers to be graded, print the number correct and the percent correct. 5. add a loop so that the user can grade any number of quizzes with a single key. after the results have been printed for each quiz, ask "grade another quiz? (y/n)." note: you only have one array (the key). you are not creating a new key for each set of quiz answers.
Answers: 3
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Computers and Technology, 23.06.2019 17:30, Annlee23
When making changes to optimize part of a processor, it is often the case that speeding up one type of instruction comes at the cost of slowing down something else. for example, if we put in a complicated fast floating-point unit, that takes space, and something might have to be moved farther away from the middle to accommodate it, adding an extra cycle in delay to reach that unit. the basic amdahl's law equation does not take into account this trade-off. a. if the new fast floating-point unit speeds up floating-point operations by, on average, 2ă—, and floating-point operations take 20% of the original program's execution time, what is the overall speedup (ignoring the penalty to any other instructions)? b. now assume that speeding up the floating-point unit slowed down data cache accesses, resulting in a 1.5ă— slowdown (or 2/3 speedup). data cache accesses consume 10% of the execution time. what is the overall speedup now? c. after implementing the new floating-point operations, what percentage of execution time is spent on floating-point operations? what percentage is spent on data cache accesses?
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Computers and Technology, 24.06.2019 22:00, apexdude2020
Need getting google account back, big issue
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