Computers and Technology, 07.10.2019 20:30 pjgolden04
:stay on the screen! animation in video games is just like animation in movies – it’s drawn image by image (called "frames"). before the game can draw a frame, it needs to update the position of the objects based on their velocities (among other things). to do that is relatively simple: add the velocity to the position of the object each frame. for this program, imagine we want to track an object and detect if it goes off the left or right side of the screen (that is, it’s x position is less than 0 and greater than the width of the screen, say, 100). write a program that asks the user for the starting x and y position of the object as well as the starting x and y velocity, then prints out its position each frame until the object moves off of the screen. design (pseudocode) and implement (source code) for this program.
Answers: 3
Computers and Technology, 22.06.2019 23:30, lexirandall19
Define a function printfeetinchshort, with int parameters numfeet and numinches, that prints using ' and " shorthand. ex: printfeetinchshort(5, 8) prints: 5' 8"
Answers: 1
Computers and Technology, 23.06.2019 14:00, camiserjai1832
In which job role will you be creating e-papers, newsletters and preiodicals
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Computers and Technology, 23.06.2019 18:00, teamroper35
Which finger presses the h key on the keyboard? index finger on the left hand pinky finger on the right hand index finger on the right hand thumb on the left hand
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Computers and Technology, 23.06.2019 20:50, terryhgivens5349
3.11.3 quiz: comparing and analyzing function typesquestion 4 of 102 pointswhat can you say about the y-values of the two functions f(x) = 3x2-3 andg(x)=2* - 3?
Answers: 2
:stay on the screen! animation in video games is just like animation in movies – it’s drawn image b...
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