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How do i create a boolean variable identifier is raining with the value set to true?

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Computers and Technology, 22.06.2019 08:10, Bearboy5957
Ihave a music player on my phone. i can buy songs, add them to playlists and play them. obviously it would be redundant to store each song in each playlist; each playlist is just a list of pointers to the songs. for this lab you will simulate this behavior. your program will need to have options to: add songs to the system library (you will store the text of the first line of the song, rather than the audio) add playlists add songs to a playlist list playlists play a playlist list all of the songs in the library with a count of how many times each song has been played remove a song from a playlist remove a playlist remove a song from the library (and thus from all playlists that contain it) note that we will not be checking many error cases. in real programming this would be bad, you should usually try to recognize and respond to as many types of errors as you can. in the context of class we are trying to acquaint you with as many concepts as possible, so for the sake of educational efficiency we will not be checking most errors in this lab, you may assume that your user provides correct input. you may add all appropriate error testing if you wish, but we will not be testing for it.
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Computers and Technology, 22.06.2019 17:30, jonquil201
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Computers and Technology, 22.06.2019 17:40, lazerlemon500
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i. e., still have an asterisk in it).
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Computers and Technology, 23.06.2019 18:00, teamroper35
Which finger presses the h key on the keyboard? index finger on the left hand pinky finger on the right hand index finger on the right hand thumb on the left hand
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