Which of the following best describes the difference between science and technology?
a....
![subject](/tpl/images/cats/informatica.png)
Computers and Technology, 12.01.2020 07:31 PerfectMagZ
Which of the following best describes the difference between science and technology?
a.
the goal of technology is to gain knowledge about the natural world, while the goal of science is to create new processes or products for human use.
b.
scientific principles must be supported by evidence and data, while technological principles do not require evidence and data.
c.
technological principles must be supported by evidence and data, while scientific principles do not require evidence and data.
d.
the goal of science is to gain knowledge about the natural world, while the goal of technology is to create new processes or products for human use.
![ansver](/tpl/images/cats/User.png)
Answers: 3
![](/tpl/images/ask_question.png)
![](/tpl/images/ask_question_mob.png)
Other questions on the subject: Computers and Technology
![image](/tpl/images/cats/informatica.png)
![image](/tpl/images/cats/informatica.png)
Computers and Technology, 22.06.2019 14:30, binodkharal2048
Hi plz 11 ! when planning a table, what step comes first: "define the column headers" or "calculate the number of columns/rows"? a. calculate the number of columns/rows b. define the column headers
Answers: 1
![image](/tpl/images/cats/informatica.png)
Computers and Technology, 22.06.2019 15:00, mitchellk872
Which of the following statements tests if students have a grade of 70 or above, as well as fewer than five absences? a: if(grade > = 70 and daysabsent < = 5): b: if(grade > = 70 or daysabsent < = 5): c: if(grade > 70 and daysabsent < = 5): d: if(grade > 70 or daysabsent < = 5): i took the test the answer is a
Answers: 1
![image](/tpl/images/cats/informatica.png)
Computers and Technology, 22.06.2019 22:30, josephmelichar777
Write a full class definition for a class named player , and containing the following members: a data member name of type string .a data member score of type int .a member function called setname that accepts a parameter and assigns it to name . the function returns no value. a member function called setscore that accepts a parameter and assigns it to score . the function returns no value. a member function called getname that accepts no parameters and returns the value of name .a member function called getscore that accepts no parameters and returns the value of score .this is what i have, aparently this is wrong: class player{private: string name; int score; public: void player: : setname (string n){name =n; }void player: : setscore (int s){score = s; }string player: : getname (){return name; }int player: : getscore (){return score; }};
Answers: 2
You know the right answer?
Questions in other subjects:
![Konu](/tpl/images/cats/mat.png)
![Konu](/tpl/images/cats/biologiya.png)
Biology, 08.12.2020 03:10
![Konu](/tpl/images/cats/mat.png)
![Konu](/tpl/images/cats/fizika.png)
![Konu](/tpl/images/cats/fizika.png)
![Konu](/tpl/images/cats/en.png)
English, 08.12.2020 03:10
![Konu](/tpl/images/cats/ekonomika.png)
Business, 08.12.2020 03:10
![Konu](/tpl/images/cats/istoriya.png)
![Konu](/tpl/images/cats/mat.png)
Mathematics, 08.12.2020 03:10
![Konu](/tpl/images/cats/mat.png)
Mathematics, 08.12.2020 03:10