A copy machine is available 24 hours a day. On a typical day, the machine produces 88 jobs. Each job takes about 3 minutes on the machine, 2 minutes of which is processing time and 1 minute is setup time (logging in, defining the job). About 23 Percent of the jobs need to be reworked, in which case the setup time and the processing time have to be repeated. The remainder of the time, the equipment is idle. What is the OEE of the equipment?
Answers: 3
Business, 21.06.2019 13:30, lilyella06
Boteck is a full-service technology company. it provides equipment, installation services, and training services. customers can purchase any product or service separately or as a bundled package. on may 3, box-rite corporation purchased computer equipment, installation, and training for a total cost of $120,000. estimated stand-alone fair values of the equipment, installation, and training are $75,000, $50,000, and $25,000 respectively. the journal entry to record the sale and installation on may 3 will include select one:
Answers: 1
Business, 21.06.2019 21:20, jesus3426
According to the u. s. census bureau (), the median household income in the united states was $23,618 in 1985, $34,076 in 1995, $46,326 in 2005, and $57,230 in 2015. in purchasing power terms, how did family income compare in each of those four years? you will need to know that the cpi (multiplied by 100, 1982–1984 = 100) was 107.6 in 1985, 152.4 in 1995, 195.3 in 2005, and 237.0 in 2015
Answers: 3
Business, 22.06.2019 01:00, staffordkimberly
Who is better at multi-tasking? in business, employees are often asked to perform a complex task when their atten-tion is divided (i. e., multi-tasking). human factors (may 2014) published a study designed to determine whether video game players are better than non–video game play-ers at multi-tasking. each in a sample of 60 college stu-dents was classified as a video game player or a non-player. participants entered a street crossing simulator and were asked to cross a busy street at an unsigned intersec-tion. the simulator was designed to have cars traveling at various high rates of speed in both directions. during the crossing, the students also performed a memory task as a distraction. two variables were measured for each student: (1) a street crossing performance score (measured out of 100 points) and (2) a memory task score (measured out of 20 points). the researchers found no differences in either the street crossing performance or memory task score of video game players and non-gamers. “these results,” say the researchers, “suggest that action video game players [and non-gamers] are equally susceptible to the costs of dividing attention in a complex task”
Answers: 1
A copy machine is available 24 hours a day. On a typical day, the machine produces 88 jobs. Each job...